


Graphics is fantastic: it uses both bitmap graphics for the starship cockpit and 3d graphics for the third-person view exploration mode. Puzzles can be solved differently, making the title more engaging. To travel inside them and discover what happened, you can use "bottle time." Consuming the bottle will allow you to restart time long enough to enter these tiny universes (actually, they are star systems with different planets rather than universes) and investigate-a typical example of Zelazny's capacity to re-inventing the rules of physics.Ĭhronomaster is not a linear adventure, you have several quests, but not all of them are required to reach the final goal. You will be asked to investigate to solve a mystery: apparently, a theft is stealing time from pocket universes, and some of them are left "in stasis," with all the people inside them frozen in time. You discover that you are in a world where the creation of "pocket universes" is possible, and you are, in fact, one of the most renowned creators. The genius of Zelazny is immediately visible when the game starts. The game was completed without him only his story was left intact.

Unfortunately, the writer died while he was still working on the game, so he could not finish it. Zelazny was in charge of the game design with his friend Jane Lindskold. The game was written by famous novelist Roger Zelazny, known for winning several times the Hugo and Nebula Awards with his science fiction novels. Chronomaster is a graphic adventure developed by DreamForge and published by Capstone in 1995 for PC.
